
Wave Editor – Design Custom Wave Tracks With Spikes, Saws, and Portals
Wave Editor is a creative game where you can build your own flying challenges using tools inspired by the Wave mode in Geometry Dash. Instead of following only ready-made obstacle courses, you decide what the level should contain.
You can place blocks, spinning saws, portals, and other hazards across the playing area. After arranging everything, you can test the track by flying a wave through your creation.
The game gives you freedom to experiment with simple and difficult designs. You can build a wide passage for beginners or make a narrow tunnel that requires careful movement.
Choose the Objects for Your Level
The editor gives you different objects that you can place on the screen.
Blocks help you create walls, floors, and narrow passages.
Spinning saws add dangerous obstacles that the wave needs to avoid.
You can also add portals that change how the character travels through the course.
These objects allow you to create different challenges without needing to write any code.
Begin with a few blocks and leave an open path between them.
After creating a basic route, add hazards to make the level more interesting.
Build Narrow Tunnels and Tricky Turns
Wave Editor allows you to control the shape of the flying route.
Place blocks near the top and bottom of the screen to create a passage.
You can leave a wide opening at the beginning and gradually make the space narrower.
Try arranging saws near corners or inside larger sections.
These hazards encourage players to change direction at the right moment.
Think about the way the wave moves while building.
It always travels diagonally, so sharp turns and small openings can become difficult to cross.
A good design gives players enough room to follow the intended path.
Experiment With Speed and Direction Portals
Portals make Wave Editor more interesting than a basic obstacle builder.
Speed portals can change how quickly the wave travels.
A faster section gives players less time to react to upcoming hazards.
Directional portals change the way the wave moves through the course.
You can place these objects in different parts of a level to create new challenges.
Try using one portal in an open area before adding more complicated obstacle combinations.
This makes it easier to understand how the portal affects movement.
Change the Background and Explore Your Creation
Wave Editor includes settings that allow you to change the background color.
You can choose a color that matches the appearance of your level.
The editor also provides screen navigation controls.
A button marked with two arrows lets you move across the level and work on sections beyond the current view.
This is useful for building larger courses with several obstacle arrangements.
You can return to an earlier section whenever you need to make changes.
Remove Objects and Fix Mistakes
Building a custom level often requires several changes.
Wave Editor includes a delete tool marked with a trash can.
Activate the tool to remove objects that no longer belong in your design.
You can replace an obstacle, open a wider passage, or change the position of a portal.
Moving objects is also simple. Use the mouse to select and drag the items you want to adjust.
On supported touch devices, you can use your finger to place and move objects.
Switch to Play Mode and Test the Track
Once you have arranged your obstacles, press the Play button.
The editor lets you test the level immediately.
During the test, hold the left mouse button to make the wave rise. Release it to make the character move downward.
You need to guide the wave through the path you created.
A collision reveals places where the obstacle arrangement may be too difficult.
Return to editing mode and make changes before testing again.
Keep Improving Your Custom Wave Course
Wave Editor works well for experimenting with level difficulty.
Try building a simple course first. Add one new obstacle at a time and test how it changes the challenge.
Use open sections between difficult passages to give players room to adjust their movement.
Experiment with different portal combinations and background colors.
The main activity is creating something that you can play yourself. You can continue adjusting the design until the obstacles, movement, and difficulty work together the way you want.
