Get to Know About The Townsfolk are Coming

Have you ever sat down with a group of friends and felt that itch for a light-hearted but strategic challenge? That’s exactly what The Townsfolk Are Coming delivers. In this cooperative card-and-token game, you and your buddies take on the roles of villagers scrambling to bolster defenses before monsters overrun the gates. It’s got a charming, almost storybook art style that instantly pulls you into its cozy medieval setting—until you realize those goblins are a lot tougher than they look.

Gameplay centers around drafting action cards each round, choosing whether to train as archers, blacksmiths, herbalists or send out scouts to gather intel on incoming threats. Every choice matters, since you’re limited by the number of tokens (your “workforce”) each turn. If someone sits on their cards and doesn’t help shore up the walls, you’ll feel it when the monster tokens show up. There’s a neat balance between short-term heroics—like defeating a lone werewolf—and long-term planning, such as accumulating resources for the final showdown.

One of the best things is how it naturally sparks conversation. You’ll find yourselves debating whether to spend that extra token on healing potions or put it into trap-building. If you go all-in on offense too early, you might leave your home vulnerable. And yet, it’s forgiving enough that everyone gets to shine; the novice player who guards the wall can still pull off a clutch save with a well-timed card. No one gets left in the dust, and nobody’s pouting over a single unlucky draw.

At the end of the day, The Townsfolk Are Coming treads that sweet spot between approachable fun and genuine strategy. It’s not going to overstay its welcome—it wraps up in about 40 minutes—but it’s satisfying enough that you’ll keep coming back for “just one more” defense. Whether you’re a seasoned hobby gamer or someone who’d rather settle in for a chill game night, this one’s sure to rally your group under one banner: “Hold the line!”