Fullscreen Mode
Other versions of this game:  Hobo 2: Prison Brawl

About Prison

I stumbled onto Prison one evening and was instantly hooked by its stripped‐down escape-room vibe. You start out in a tiny cell with nothing but a bed, a metal toilet, and a locked door staring back at you. From there it’s all about scouring every pixel of your surroundings—peeling back sheets, inspecting floorboards, even turning over the toilet lid—in search of that one gadget or key that’ll get you closer to freedom.

What really sells it is how everything clicks together in that classic point-and-click way: you snag a nail file from a vent, use it to loosen a window grate, then slide through a vent shaft and find a guard’s uniform. Suddenly the hallway becomes navigable, but you’re still on the clock—security cameras swivel, footsteps echo, and you’ve got to time your moves just right. Inventory puzzles can feel deceptively simple until you realize you need to combine two completely unrelated items tobash open a locker or distract a guard.

By the time you’re crawling out of the grounds beneath a spotlit fence, there’s a real sense of payoff. It’s short—easy to finish in one focused sitting—but every nook has been tested and every clue studied. Even after the credits roll, I’ve found myself going back to see if there was some detail I overlooked or a sneakier way out. For a bite-sized adventure that funnels you through a prison break without a single fight, it’s surprisingly tense and wildly satisfying.