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Introduction to Stickman Death Classroom

Ever since I stumbled into Stickman Death Classroom, I’ve been completely hooked. The premise is wild in a delightfully simple way: you’re the last stickman left in a classroom gone haywire, and it’s up to you to survive wave after wave of increasingly unhinged foes. It all plays out on that familiar chalkboard backdrop, but instead of equations, it’s raining projectiles, books, and the occasional flying chair.

The core gameplay is devilishly addictive. You start each round with just a basic chalk-eraser blade, but before long you’re grabbing everything from makeshift slingshots to full-on toy rocket launchers. Enemies come in all shapes and sizes—overzealous students swinging desks like battering rams, teachers brandishing giant rulers, even the janitor looking like he means business. Every encounter feels quick and punchy, so you’re always on your toes.

What makes it even more compelling is the upgrade system between rounds. You earn points based on your performance—headshots, combo kills, surviving without taking damage—and then you can spend them on faster reload times, extra health, or even new weapon skins. There are little side challenges too, like clearing a wave using only throwable items or surviving a set time with no upgrades. It’s simple, but those micro goals keep you coming back for just one more round.

Overall, Stickman Death Classroom nails that sweet spot between casual and downright frantic. It’s the perfect palette cleanser when you need a quick blast of action, yet it also has enough depth to keep you grinding for better scores. Plus, there’s something inherently satisfying about a minimalist stick figure dodging flying textbooks in slow motion—pure, goofy fun.