Learn About the Game Rabbits cemetery

Have you ever stumbled into a game that feels both cuddly and eerily atmospheric at the same time? That’s exactly what happens when you boot up Rabbits Cemetery. You play as a little white rabbit who’s somehow ended up in a sprawling graveyard full of other missing bunnies. It’s this strange mix of adorable protagonist and gothic setting that instantly grabs your attention, making you wonder why a once-happy warren has turned into a maze of tombstones and toppling mausoleums.

The gameplay is a blend of light puzzle-solving and gentle exploration. You’ll hop around crumbling headstones, peek into crypts, and nudge old keys out of rusted locks to open new pathways. It never feels frustrating—every challenge is designed to make you pause, look around, and say “Ah, that’s clever” when you finally figure it out. There are no jump scares or timers chasing you down; instead, the game invites you to take it slow, soak in the little details, and piece together why these rabbits are so interested in burying secrets along with their friends.

What really sold me, though, was the art style and music. The pixel art is soft and almost watercolor-like, with muted purples and grays softened by little bursts of pastel in the rabbits’ scarves or the wildflowers popping through cracks in the stones. The soundtrack drifts between piano melodies and gentle chimes that echo like distant church bells, creating this bittersweet undercurrent. You almost feel the weight of every missing bunny as you explore, even if you’re not sure what happened to them yet.

By the time you reach the final area—a mossy chapel guarded by a spectral hare—you’re genuinely invested in uncovering the mystery. Without spoiling anything, I’ll just say the ending ties together the themes of friendship and letting go in a way that feels earned, rather than forced. If you’re looking for something that’s low-pressure but still emotionally resonant, Rabbits Cemetery might just be the cozy-cum-creepy escape you didn’t know you needed.