About More Zombies
I have to admit, the first thing that struck me about More Zombies is how it somehow finds a way to make even the most clichéd zombie tropes feel fresh. You start off stranded in the middle of a dimly lit street, armed with nothing but a rusty pistol and a sliver of confidence. Before you know it, you’re scrambling to pick up fallen foes’ coins, cashing them in for upgrades that turn that meager sidearm into a proper zombie-butt-kicking machine.
What really keeps you hooked, though, is the sense of progression. Each wave of undead brings new challenges—some of them lumber slowly, others sprint at you full tilt, and there’s always that one big brute that you need to focus your shots on. Between stages, you can pour your hard-earned coins into new weapons, beefier armor, or a few handy gadgets that feel oddly satisfying to deploy. I found myself saying, “Just one more round,” way later than I should have.
The art style is deceptively simple—kind of blocky and colorful—but it works. It never takes itself too seriously, and you’ll often find yourself chuckling at the goofy ragdoll animations when a zombie goes flying offscreen. Plus, there’s a neat little roster of characters you can unlock. Some have special perks, like faster reloads or more health, which turns replaying earlier levels into a fun way to experiment with different playstyles.
Honestly, if you’re in the mood for a breezy, action-packed romp with just the right dash of humor, More Zombies has you covered. It’s not reinventing the wheel, but it’s polished enough that it doesn’t matter. Just grab your favorite snack, crank up the volume, and get ready to see how long you can hold off the horde—because once you start, it’s pretty tough to stop.