Fullscreen Mode

Get to Know About Little Cannibals

Have you ever stumbled upon a game where your main goal is to keep a pack of pint-sized, prehistoric-tinted cannibals happy and well-fed? That’s basically the quirky charm of Little Cannibals. Each level drops you into a colorful diorama full of hapless archeologists, wandering tribespeople or unsuspecting explorers, and it’s up to you to slingshot, launch or otherwise nudge those curious munchkins right into their next meal. It sounds a little macabre at first, but the game’s playful tone and cartoonish gore keep everything feeling lighthearted.

What really makes Little Cannibals stick in your mind is the physics-driven puzzles. You’ll need to time your shots just right, angle your ramps accurately, and sometimes even set off a chain reaction of rolling boulders or collapsing bridges so your tiny gourmands can reach the feast. Some levels hand you bombs or sticky goo, turning the carnage into an entertaining Rube Goldberg routine. And yes, while you’re sending your little monsters soaring through the air, you’re also mentally calculating trajectories like a physics major who’s decided to major in silliness.

Visually, the game doesn’t take itself too seriously: it’s bright, bold and sprinkled with goofy animations. The cannibals themselves are adorably evil, wearing bone necklaces and big grins, and the victims are drawn with exaggerated panic that somehow avoids being truly gruesome. Between levels you’ll unlock new skins and wacky power-ups—everything from jetpacks to shrinking potions—so the action never gets stale. Plus, the background tunes and jungle noises only add to that “you’re exploring a lost world” vibe, which makes accidentally feeding a ruins-roving professor to a baby caveman feel oddly satisfying.

If you’re after a quick puzzle break or something to make your commute a bit more mischievous, Little Cannibals is surprisingly addictive. Some of the later stages will tease your brain with more complex contraptions or extra-tough targets, but there’s enough replay value in hunting for three stars on each map. In short, it’s a delightfully tongue-in-cheek puzzle romp—perfect when you want to unleash your inner cheeky troublemaker without hurting anybody… real.